Science Fiction:

jump to: Special Mechanics | Units | Operatives | Buildings | Tech

Special Mechanics:

Units:

Name
 
Building
Required
Damage
 
Health
 
Move
 
Power
 
Flying
 
Flying
Damage
Raid
Bonus
Gold
 
Wood
 
Ore
 
Crystal
 
CAP
Exempt
<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Drone</b></div><div id=\'ttdiv\'>Damage: 9</div><div id=\'ttdiv\'>HP: 9</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Immune to the extra damage from AoE units. Highly likely to be attacked by AoE units. Immune to damage spells.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/drone.gif"/> Drone None 9 9 1 6 No 0.1 0 4 1 1 0 No

Immune to the extra damage from AoE units. Highly likely to be attacked by AoE units. Immune to damage spells.

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Laser Cannon</b></div><div id=\'ttdiv\'>Damage: 11</div><div id=\'ttdiv\'>HP: 11</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Very strong unit, but cannot move. Double damage against flying units. Exempt from the combined arms penalty.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/lasercannon.gif"/> Laser Cannon Library 11 11 0 6 No 2 0 6 0 0 0 Yes

Very strong unit, but cannot move. Double damage against flying units. Exempt from the combined arms penalty.

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>G.A.T.O.R.</b></div><div id=\'ttdiv\'>Damage: 14</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Very powerful for its cost, unlikely to be targetted in combat</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> G.A.T.O.R. Fog Generator 14 6 1 6 No 0.1 0 2 2 2 0 No

Very powerful for its cost, unlikely to be targetted in combat

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Holo Droid</b></div><div id=\'ttdiv\'>Damage: 5</div><div id=\'ttdiv\'>HP: 8</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Generates holograms, reducing the damage it takes from sniping units by 70% and dramatically increasing the chance of being struck by sniping units. Can be upgraded to provide .5% magic resistance per holo droid to a maximum of 30%.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/holoprojector.gif"/> Holo Droid Comsat 5 8 1 6 No 0.1 0 3 3 0 0 No

Generates holograms, reducing the damage it takes from sniping units by 70% and dramatically increasing the chance of being struck by sniping units. Can be upgraded to provide .5% magic resistance per holo droid to a maximum of 30%.

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Shield Tank</b></div><div id=\'ttdiv\'>Damage: 5</div><div id=\'ttdiv\'>HP: 12</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Tank (highly likely to be attacked)</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/shieldtank.gif"/> Shield Tank Wall 5 12 1 6 No 0.1 0 3 0 3 0 No

Tank (highly likely to be attacked)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Cuisinart 10,000</b></div><div id=\'ttdiv\'>Damage: 10</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Shredding (up to 3 times damage against large units), can be upgraded to gain the armor piercing ability, doing up to triple damage to heavily armored troops</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/cuisinart.gif"/> Cuisinart 10,000 Bank 10 6 1 6 No 0.1 0 3 3 0 0 No

Shredding (up to 3 times damage against large units), can be upgraded to gain the armor piercing ability, doing up to triple damage to heavily armored troops

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Hunter-Killer</b></div><div id=\'ttdiv\'>Damage: 6</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Flying, triple damage against air units, limited sniping ability</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/hunterkiller.gif"/> Hunter-Killer Sawmill 6 6 2 6 Yes 3 0 1 5 0 0 No

Flying, triple damage against air units, limited sniping ability

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Rover</b></div><div id=\'ttdiv\'>Damage: *</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Very fast unit, can be upgraded to shift and move simultaneously. Exempt from the combined arms penalty.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> Rover Mine 0 6 3 6 No 0.1 0 0 1 5 0 Yes

Very fast unit, can be upgraded to shift and move simultaneously. Exempt from the combined arms penalty.

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Laser Sniper</b></div><div id=\'ttdiv\'>Damage: 12</div><div id=\'ttdiv\'>HP: 7</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Sniping unit (so very good at choosing targets)</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/lasersniper.gif"/> Laser Sniper Crystal Mine 12 7 1 6 No 1 0 3 1 2 0 No

Sniping unit (so very good at choosing targets)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Quad Launcher</b></div><div id=\'ttdiv\'>Damage: 10</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>AoE (up to triple damage against small units based on their power)</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/quadlauncher.gif"/> Quad Launcher Laser 10 6 1 6 No 0.1 0 2 2 2 0 No

AoE (up to triple damage against small units based on their power)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Bomber</b></div><div id=\'ttdiv\'>Damage: 8</div><div id=\'ttdiv\'>HP: 4</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Flying unit, AoE (up to triple damage against small units), particularly effective at raiding.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/bomber.gif"/> Bomber Factory 8 4 2 6 Yes 0.1 1 2 0 4 0 No

Flying unit, AoE (up to triple damage against small units), particularly effective at raiding.

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Mech</b></div><div id=\'ttdiv\'>Damage: 55</div><div id=\'ttdiv\'>HP: 65</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Tanking unit (so more likely to be attacked), cannot shift</i></div>');" onmouseout="exit();" src="/images/mech.gif"/> Mech Research Lab 55 65 1 50 No 0.1 0 0 15 15 1 No

Tanking unit (so more likely to be attacked), cannot shift

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Turret</b></div><div id=\'ttdiv\'>Damage: 60</div><div id=\'ttdiv\'>HP: 60</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Tower</i></div>');" onmouseout="exit();" src="/images/turret.gif"/> Turret Turret 60 60 0 40 No 1 0 0 15 15 5 Yes

Tower

Operatives:

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Mad Scientist</b></div><div id=\'ttdiv\'>Find: Instantly uncover an artifact, spending luck or resources as appropriate</div><div id=\'ttdiv\'>Gather Information: Scout a target (Effectiveness is perfect)</div><div id=\'ttdiv\'>Enhance Offense: 20% attack increase</div><div id=\'ttdiv\'>Enhance Defense: 20% defense increase, 20% magic resistance</div><div id=\'ttdiv\'>Resource Growth(Province): 100% more resources</div><div id=\'ttdiv\'>Robot Science: Create 15 beakers for each territory you own (minimum of 60)</div><div id=\'ttdiv\'>Transmogrify: Swap two territories - terrain type, units, buildings - before combat occurs. Note that your units will attack as ordered, but opposing units will attack the new defenders.</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> Mad Scientist
  • Gather Information: Scout a target (Effectiveness is perfect)
  • Enhance Offense: 20% attack increase
  • Enhance Defense: 20% defense increase, 20% magic resistance
  • Resource Growth(Province): 100% more resources
  • Robot Science: Create 15 beakers for each territory you own (minimum of 60)
  • Transmogrify: Swap two territories - terrain type, units, buildings - before combat occurs. Note that your units will attack as ordered, but opposing units will attack the new defenders.
  • Find: Instantly uncover an artifact, spending luck or resources as appropriate
<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Hacker</b></div><div id=\'ttdiv\'>Find: Instantly uncover an artifact, spending luck or resources as appropriate</div><div id=\'ttdiv\'>Gather Information: Scout a target (Effectiveness is perfect)</div><div id=\'ttdiv\'>Enhance Offense: 20% attack increase</div><div id=\'ttdiv\'>Enhance Defense: 20% defense increase, 20% magic resistance</div><div id=\'ttdiv\'>Resource Growth(Province): 100% more resources</div><div id=\'ttdiv\'>Robot Science: Create 15 beakers for each territory you own (minimum of 60)</div><div id=\'ttdiv\'>Stasis: Prevent units and buildings from being built (and shifting) and resources from being gathered (1 turn)</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> Hacker
  • Gather Information: Scout a target (Effectiveness is perfect)
  • Enhance Offense: 20% attack increase
  • Enhance Defense: 20% defense increase, 20% magic resistance
  • Resource Growth(Province): 100% more resources
  • Robot Science: Create 15 beakers for each territory you own (minimum of 60)
  • Stasis: Prevent units and buildings from being built (and shifting) and resources from being gathered (1 turn)
  • Find: Instantly uncover an artifact, spending luck or resources as appropriate
<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Engineer</b></div><div id=\'ttdiv\'>Find: Instantly uncover an artifact, spending luck or resources as appropriate</div><div id=\'ttdiv\'>Gather Information: Scout a target (Effectiveness is perfect)</div><div id=\'ttdiv\'>Enhance Offense: 20% attack increase</div><div id=\'ttdiv\'>Enhance Defense: 20% defense increase, 20% magic resistance</div><div id=\'ttdiv\'>Resource Growth(Province): 100% more resources</div><div id=\'ttdiv\'>Robot Science: Create 15 beakers for each territory you own (minimum of 60)</div><div id=\'ttdiv\'>Power Surge: Buildings and units constructed in the province build instantly this turn (those already queued build when the spell is cast). Units built in this way may not act this turn except to defend.</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> Engineer
  • Gather Information: Scout a target (Effectiveness is perfect)
  • Enhance Offense: 20% attack increase
  • Enhance Defense: 20% defense increase, 20% magic resistance
  • Resource Growth(Province): 100% more resources
  • Robot Science: Create 15 beakers for each territory you own (minimum of 60)
  • Power Surge: Buildings and units constructed in the province build instantly this turn (those already queued build when the spell is cast). Units built in this way may not act this turn except to defend.
  • Find: Instantly uncover an artifact, spending luck or resources as appropriate

Buildings:

Name
 
Required Tech
 
Allows Unit
 
Crystal
 
Ore
 
Wood
 
Defensive
Structure
Upgrade 1
(Crystal)
Upgrade 2
(Crystal)
<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Power Plant</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>Powers this province and adjacent provinces, allowing buildings and units to be built and resources to be gathered at full strength. Cost increases with each additional power plant.</i></div>');" onmouseout="exit();" src="/images/power.gif"/> Power Plant none none 0 0 0 No -- --

Powers this province and adjacent provinces, allowing buildings and units to be built and resources to be gathered at full strength. Cost increases with each additional power plant.

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Library</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in science production, allows the creation of laser cannons (strong defensive units)</i></div>');" onmouseout="exit();" src="/images/library.gif"/> Library Library Laser Cannon 2 10 10 No 3 5

50% increase in science production, allows the creation of laser cannons (strong defensive units)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Wall</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>15% increase in defense for units here, allows the creation of shield tanks (tanking units that draw fire from enemies)</i></div>');" onmouseout="exit();" src="/images/wall.gif"/> Wall Wall Shield Tank 2 10 10 Yes 3 8

15% increase in defense for units here, allows the creation of shield tanks (tanking units that draw fire from enemies)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Comsat</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Scouts provinces (strength of 75) and allows the construction of holo droids, units who draw fire from enemy snipers</i></div><div id=\'ttdiv\'>Comsat: Scouts the target (Effectiveness 75%)</div>');" onmouseout="exit();" src="/images/comsat.gif"/> Comsat Comsat Repair Bot 2 10 10 No -- --

Scouts provinces (strength of 75) and allows the construction of holo droids, units who draw fire from enemy snipers

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Fog Generator</b></div><div id=\'ttdiv\'>Wood: 2</div><div id=\'ttdiv\'>Ore: 2</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Protects your territory from scouting (reduces scouting strength by 20), allows the production of G.A.T.O.R.s (very strong units for their cost)</i></div>');" onmouseout="exit();" src="/images/foggenerator.gif"/> Fog Generator Fog Generator G.A.T.O.R. 3 2 2 No 3 5

Protects your territory from scouting (reduces scouting strength by 20), allows the production of G.A.T.O.R.s (very strong units for their cost)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Turret</b></div><div id=\'ttdiv\'>Wood: 15</div><div id=\'ttdiv\'>Ore: 15</div><div id=\'ttdiv\'>Crystal: 5</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Defensive structure (60 power)</i></div>');" onmouseout="exit();" src="/images/turret.gif"/> Turret Turret Turret 5 15 15 Yes 10 15

Defensive structure (60 power)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Bank</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in gold production, allows the production of cuisinarts (units very strong against large units)</i></div>');" onmouseout="exit();" src="/images/bank.gif"/> Bank Bank Cuisinart 10,000 3 10 10 No 8 --

50% increase in gold production, allows the production of cuisinarts (units very strong against large units)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Mine</b></div><div id=\'ttdiv\'>Wood: 20</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in ore production, allows the production of rovers (fast units who can shift and move simultaneously when upgraded)</i></div>');" onmouseout="exit();" src="/images/mine.gif"/> Mine Mine Rover 3 0 20 No 8 --

50% increase in ore production, allows the production of rovers (fast units who can shift and move simultaneously when upgraded)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Sawmill</b></div><div id=\'ttdiv\'>Ore: 20</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in wood production, allows the production of hunter-killers (anti-air flying units)</i></div>');" onmouseout="exit();" src="/images/sawmill.gif"/> Sawmill Sawmill Hunter-Killer 3 20 0 No 8 --

50% increase in wood production, allows the production of hunter-killers (anti-air flying units)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Crystal Mine</b></div><div id=\'ttdiv\'>Wood: 25</div><div id=\'ttdiv\'>Ore: 25</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in crystal production, allows the construction of laser snipers (sniping units who choose their targets very accurately)</i></div>');" onmouseout="exit();" src="/images/crystalmine.gif"/> Crystal Mine Crystal Mine Laser Sniper 0 25 25 No 8 --

50% increase in crystal production, allows the construction of laser snipers (sniping units who choose their targets very accurately)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Laser</b></div><div id=\'ttdiv\'>Crystal: 10</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Destroys units in nearby provinces (100 strength), allows the construction of Quad Launchers (units very strong against small units)</i></div><div id=\'ttdiv\'>Laser: Destroy units in the province</div>');" onmouseout="exit();" src="/images/laser.gif"/> Laser Laser Quad Launcher 10 0 0 No 15 --

Destroys units in nearby provinces (100 strength), allows the construction of Quad Launchers (units very strong against small units)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Factory</b></div><div id=\'ttdiv\'>Wood: 20</div><div id=\'ttdiv\'>Ore: 20</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Increase unit production here by 10%, allows bomber creation (flying units strong against small units)</i></div>');" onmouseout="exit();" src="/images/factory.gif"/> Factory Factory Bomber 3 20 20 No 10 --

Increase unit production here by 10%, allows bomber creation (flying units strong against small units)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Research Lab</b></div><div id=\'ttdiv\'>Wood: 20</div><div id=\'ttdiv\'>Ore: 20</div><div id=\'ttdiv\'>Crystal: 10</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in beaker production, allows the construction of mechs (very strong units who cannot shift)</i></div>');" onmouseout="exit();" src="/images/lab.gif"/> Research Lab Research Lab Mech 10 20 20 No -- --

50% increase in beaker production, allows the construction of mechs (very strong units who cannot shift)

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Manufacturing Plant</b></div><div id=\'ttdiv\'>Wood: 50</div><div id=\'ttdiv\'>Ore: 50</div><div id=\'ttdiv\'>Crystal: 5</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Allows the construction of any unit you\'ve researched</i></div>');" onmouseout="exit();" src="/images/mfgplant.gif"/> Manufacturing Plant Manufacturing Plant all 5 50 50 No -- --

Allows the construction of any unit you've researched

<img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Teleport Bay</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 5</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Allows teleportion to other provinces with a teleport bay</i></div>');" onmouseout="exit();" src="/images/teleporter.gif"/> Teleport Bay Teleport Networks none 5 10 10 No -- --

Allows teleportion to other provinces with a teleport bay

Tech: