| Name |
Building Required |
Damage |
Health |
Move |
Power |
Flying |
Flying Damage |
Raid Bonus |
Gold |
Wood |
Ore |
Crystal |
CAP Exempt |
|
| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Drone</b></div><div id=\'ttdiv\'>Damage: 9</div><div id=\'ttdiv\'>HP: 9</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Immune to the extra damage from AoE units. Highly likely to be attacked by AoE units. Immune to damage spells.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/drone.gif"/> | Drone | None | 9 | 9 | 1 | 6 | No | 0.1 | 0 | 4 | 1 | 1 | 0 | No |
Immune to the extra damage from AoE units. Highly likely to be attacked by AoE units. Immune to damage spells. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Laser Cannon</b></div><div id=\'ttdiv\'>Damage: 11</div><div id=\'ttdiv\'>HP: 11</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Very strong unit, but cannot move. Double damage against flying units. Exempt from the combined arms penalty.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/lasercannon.gif"/> | Laser Cannon | Library | 11 | 11 | 0 | 6 | No | 2 | 0 | 6 | 0 | 0 | 0 | Yes |
Very strong unit, but cannot move. Double damage against flying units. Exempt from the combined arms penalty. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>G.A.T.O.R.</b></div><div id=\'ttdiv\'>Damage: 14</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Very powerful for its cost, unlikely to be targetted in combat</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | G.A.T.O.R. | Fog Generator | 14 | 6 | 1 | 6 | No | 0.1 | 0 | 2 | 2 | 2 | 0 | No |
Very powerful for its cost, unlikely to be targetted in combat |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Holo Droid</b></div><div id=\'ttdiv\'>Damage: 5</div><div id=\'ttdiv\'>HP: 8</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Generates holograms, reducing the damage it takes from sniping units by 70% and dramatically increasing the chance of being struck by sniping units. Can be upgraded to provide .5% magic resistance per holo droid to a maximum of 30%.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/holoprojector.gif"/> | Holo Droid | Comsat | 5 | 8 | 1 | 6 | No | 0.1 | 0 | 3 | 3 | 0 | 0 | No |
Generates holograms, reducing the damage it takes from sniping units by 70% and dramatically increasing the chance of being struck by sniping units. Can be upgraded to provide .5% magic resistance per holo droid to a maximum of 30%. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Shield Tank</b></div><div id=\'ttdiv\'>Damage: 5</div><div id=\'ttdiv\'>HP: 12</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Tank (highly likely to be attacked)</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/shieldtank.gif"/> | Shield Tank | Wall | 5 | 12 | 1 | 6 | No | 0.1 | 0 | 3 | 0 | 3 | 0 | No |
Tank (highly likely to be attacked) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Cuisinart 10,000</b></div><div id=\'ttdiv\'>Damage: 10</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Shredding (up to 3 times damage against large units), can be upgraded to gain the armor piercing ability, doing up to triple damage to heavily armored troops</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/cuisinart.gif"/> | Cuisinart 10,000 | Bank | 10 | 6 | 1 | 6 | No | 0.1 | 0 | 3 | 3 | 0 | 0 | No |
Shredding (up to 3 times damage against large units), can be upgraded to gain the armor piercing ability, doing up to triple damage to heavily armored troops |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Hunter-Killer</b></div><div id=\'ttdiv\'>Damage: 6</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Flying, triple damage against air units, limited sniping ability</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/hunterkiller.gif"/> | Hunter-Killer | Sawmill | 6 | 6 | 2 | 6 | Yes | 3 | 0 | 1 | 5 | 0 | 0 | No |
Flying, triple damage against air units, limited sniping ability |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Rover</b></div><div id=\'ttdiv\'>Damage: *</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Very fast unit, can be upgraded to shift and move simultaneously. Exempt from the combined arms penalty.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Rover | Mine | 0 | 6 | 3 | 6 | No | 0.1 | 0 | 0 | 1 | 5 | 0 | Yes |
Very fast unit, can be upgraded to shift and move simultaneously. Exempt from the combined arms penalty. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Laser Sniper</b></div><div id=\'ttdiv\'>Damage: 12</div><div id=\'ttdiv\'>HP: 7</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Sniping unit (so very good at choosing targets)</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/lasersniper.gif"/> | Laser Sniper | Crystal Mine | 12 | 7 | 1 | 6 | No | 1 | 0 | 3 | 1 | 2 | 0 | No |
Sniping unit (so very good at choosing targets) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Quad Launcher</b></div><div id=\'ttdiv\'>Damage: 10</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>AoE (up to triple damage against small units based on their power)</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/quadlauncher.gif"/> | Quad Launcher | Laser | 10 | 6 | 1 | 6 | No | 0.1 | 0 | 2 | 2 | 2 | 0 | No |
AoE (up to triple damage against small units based on their power) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Bomber</b></div><div id=\'ttdiv\'>Damage: 8</div><div id=\'ttdiv\'>HP: 4</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Flying unit, AoE (up to triple damage against small units), particularly effective at raiding.</i></div><div id=\'ttdiv\'>Shift<b> (Instant)</b>: Become a new unit</div>');" onmouseout="exit();" src="/images/bomber.gif"/> | Bomber | Factory | 8 | 4 | 2 | 6 | Yes | 0.1 | 1 | 2 | 0 | 4 | 0 | No |
Flying unit, AoE (up to triple damage against small units), particularly effective at raiding. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Mech</b></div><div id=\'ttdiv\'>Damage: 55</div><div id=\'ttdiv\'>HP: 65</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Tanking unit (so more likely to be attacked), cannot shift</i></div>');" onmouseout="exit();" src="/images/mech.gif"/> | Mech | Research Lab | 55 | 65 | 1 | 50 | No | 0.1 | 0 | 0 | 15 | 15 | 1 | No |
Tanking unit (so more likely to be attacked), cannot shift |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Turret</b></div><div id=\'ttdiv\'>Damage: 60</div><div id=\'ttdiv\'>HP: 60</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Tower</i></div>');" onmouseout="exit();" src="/images/turret.gif"/> | Turret | Turret | 60 | 60 | 0 | 40 | No | 1 | 0 | 0 | 15 | 15 | 5 | Yes |
Tower |
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| Name |
Required Tech |
Allows Unit |
Crystal |
Ore |
Wood |
Defensive Structure |
Upgrade 1 (Crystal) |
Upgrade 2 (Crystal) |
|
| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Power Plant</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>Powers this province and adjacent provinces, allowing buildings and units to be built and resources to be gathered at full strength. Cost increases with each additional power plant.</i></div>');" onmouseout="exit();" src="/images/power.gif"/> | Power Plant | none | none | 0 | 0 | 0 | No | -- | -- |
Powers this province and adjacent provinces, allowing buildings and units to be built and resources to be gathered at full strength. Cost increases with each additional power plant. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Library</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in science production, allows the creation of laser cannons (strong defensive units)</i></div>');" onmouseout="exit();" src="/images/library.gif"/> | Library | Library | Laser Cannon | 2 | 10 | 10 | No | 3 | 5 |
50% increase in science production, allows the creation of laser cannons (strong defensive units) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Wall</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>15% increase in defense for units here, allows the creation of shield tanks (tanking units that draw fire from enemies)</i></div>');" onmouseout="exit();" src="/images/wall.gif"/> | Wall | Wall | Shield Tank | 2 | 10 | 10 | Yes | 3 | 8 |
15% increase in defense for units here, allows the creation of shield tanks (tanking units that draw fire from enemies) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Comsat</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Scouts provinces (strength of 75) and allows the construction of holo droids, units who draw fire from enemy snipers</i></div><div id=\'ttdiv\'>Comsat: Scouts the target (Effectiveness 75%)</div>');" onmouseout="exit();" src="/images/comsat.gif"/> | Comsat | Comsat | Repair Bot | 2 | 10 | 10 | No | -- | -- |
Scouts provinces (strength of 75) and allows the construction of holo droids, units who draw fire from enemy snipers |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Fog Generator</b></div><div id=\'ttdiv\'>Wood: 2</div><div id=\'ttdiv\'>Ore: 2</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Protects your territory from scouting (reduces scouting strength by 20), allows the production of G.A.T.O.R.s (very strong units for their cost)</i></div>');" onmouseout="exit();" src="/images/foggenerator.gif"/> | Fog Generator | Fog Generator | G.A.T.O.R. | 3 | 2 | 2 | No | 3 | 5 |
Protects your territory from scouting (reduces scouting strength by 20), allows the production of G.A.T.O.R.s (very strong units for their cost) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Turret</b></div><div id=\'ttdiv\'>Wood: 15</div><div id=\'ttdiv\'>Ore: 15</div><div id=\'ttdiv\'>Crystal: 5</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Defensive structure (60 power)</i></div>');" onmouseout="exit();" src="/images/turret.gif"/> | Turret | Turret | Turret | 5 | 15 | 15 | Yes | 10 | 15 |
Defensive structure (60 power) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Bank</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in gold production, allows the production of cuisinarts (units very strong against large units)</i></div>');" onmouseout="exit();" src="/images/bank.gif"/> | Bank | Bank | Cuisinart 10,000 | 3 | 10 | 10 | No | 8 | -- |
50% increase in gold production, allows the production of cuisinarts (units very strong against large units) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Mine</b></div><div id=\'ttdiv\'>Wood: 20</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in ore production, allows the production of rovers (fast units who can shift and move simultaneously when upgraded)</i></div>');" onmouseout="exit();" src="/images/mine.gif"/> | Mine | Mine | Rover | 3 | 0 | 20 | No | 8 | -- |
50% increase in ore production, allows the production of rovers (fast units who can shift and move simultaneously when upgraded) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Sawmill</b></div><div id=\'ttdiv\'>Ore: 20</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in wood production, allows the production of hunter-killers (anti-air flying units)</i></div>');" onmouseout="exit();" src="/images/sawmill.gif"/> | Sawmill | Sawmill | Hunter-Killer | 3 | 20 | 0 | No | 8 | -- |
50% increase in wood production, allows the production of hunter-killers (anti-air flying units) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Crystal Mine</b></div><div id=\'ttdiv\'>Wood: 25</div><div id=\'ttdiv\'>Ore: 25</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in crystal production, allows the construction of laser snipers (sniping units who choose their targets very accurately)</i></div>');" onmouseout="exit();" src="/images/crystalmine.gif"/> | Crystal Mine | Crystal Mine | Laser Sniper | 0 | 25 | 25 | No | 8 | -- |
50% increase in crystal production, allows the construction of laser snipers (sniping units who choose their targets very accurately) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Laser</b></div><div id=\'ttdiv\'>Crystal: 10</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Destroys units in nearby provinces (100 strength), allows the construction of Quad Launchers (units very strong against small units)</i></div><div id=\'ttdiv\'>Laser: Destroy units in the province</div>');" onmouseout="exit();" src="/images/laser.gif"/> | Laser | Laser | Quad Launcher | 10 | 0 | 0 | No | 15 | -- |
Destroys units in nearby provinces (100 strength), allows the construction of Quad Launchers (units very strong against small units) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Factory</b></div><div id=\'ttdiv\'>Wood: 20</div><div id=\'ttdiv\'>Ore: 20</div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Increase unit production here by 10%, allows bomber creation (flying units strong against small units)</i></div>');" onmouseout="exit();" src="/images/factory.gif"/> | Factory | Factory | Bomber | 3 | 20 | 20 | No | 10 | -- |
Increase unit production here by 10%, allows bomber creation (flying units strong against small units) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Research Lab</b></div><div id=\'ttdiv\'>Wood: 20</div><div id=\'ttdiv\'>Ore: 20</div><div id=\'ttdiv\'>Crystal: 10</div><div id=\'ttdiv\' style=\'color:#555555\'><i>50% increase in beaker production, allows the construction of mechs (very strong units who cannot shift)</i></div>');" onmouseout="exit();" src="/images/lab.gif"/> | Research Lab | Research Lab | Mech | 10 | 20 | 20 | No | -- | -- |
50% increase in beaker production, allows the construction of mechs (very strong units who cannot shift) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Manufacturing Plant</b></div><div id=\'ttdiv\'>Wood: 50</div><div id=\'ttdiv\'>Ore: 50</div><div id=\'ttdiv\'>Crystal: 5</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Allows the construction of any unit you\'ve researched</i></div>');" onmouseout="exit();" src="/images/mfgplant.gif"/> | Manufacturing Plant | Manufacturing Plant | all | 5 | 50 | 50 | No | -- | -- |
Allows the construction of any unit you've researched |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Teleport Bay</b></div><div id=\'ttdiv\'>Wood: 10</div><div id=\'ttdiv\'>Ore: 10</div><div id=\'ttdiv\'>Crystal: 5</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Allows teleportion to other provinces with a teleport bay</i></div>');" onmouseout="exit();" src="/images/teleporter.gif"/> | Teleport Bay | Teleport Networks | none | 5 | 10 | 10 | No | -- | -- |
Allows teleportion to other provinces with a teleport bay |
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