| Name |
Damage |
Health |
Move |
Power |
Flying |
Flying Damage |
Raid Bonus |
Gold |
Wood |
Ore |
Crystal |
Corpse |
CAP Exempt |
|
| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Zombie</b></div><div id=\'ttdiv\'>Damage: 16</div><div id=\'ttdiv\'>HP: 80</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>High tanking (tends to be attacked), generates brains by dealing damage in combat</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Zombie | 16 | 80 | 1 | 45 | No | 0.1 | 0 | 30 | 0 | 0 | 1 | 25 | No |
High tanking (tends to be attacked), generates brains by dealing damage in combat |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Skeleton</b></div><div id=\'ttdiv\'>Damage: 11</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Takes only 30% of the damage from units with sniping, does not count towards the combined arms penalty</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Skeleton | 11 | 6 | 1 | 6 | No | 0.1 | 0 | 3 | 1 | 1 | 0 | 0 | Yes |
Takes only 30% of the damage from units with sniping, does not count towards the combined arms penalty |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Mummy</b></div><div id=\'ttdiv\'>Damage: 22</div><div id=\'ttdiv\'>HP: 22</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>AoE (up to triple damage against small units based on their power), can\'t retreat, slight penalty on defense, generates brains in combat. Bad at choosing targets, so tends to attack tanks.</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Mummy | 22 | 22 | 1 | 20 | No | 0.1 | 0 | 0 | 8 | 8 | 0 | 10 | No |
AoE (up to triple damage against small units based on their power), can't retreat, slight penalty on defense, generates brains in combat. Bad at choosing targets, so tends to attack tanks. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Vampire</b></div><div id=\'ttdiv\'>Damage: 18</div><div id=\'ttdiv\'>HP: 13</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Restores numbers by damaging enemies, unlikely to be attacked in combat</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Vampire | 18 | 13 | 1 | 12 | No | 0.5 | 0 | 6 | 2 | 2 | 0 | 6 | No |
Restores numbers by damaging enemies, unlikely to be attacked in combat |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Shade</b></div><div id=\'ttdiv\'>Damage: 12</div><div id=\'ttdiv\'>HP: 8</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Invisible (can move through enemy territories), strong unit for its cost. Passively scouts the territories it occupies (strength is 3*number of units, only works if strength is at least 60)</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Shade | 12 | 8 | 1 | 6 | No | 0.1 | 0 | 6 | 0 | 0 | 0 | 3 | No |
Invisible (can move through enemy territories), strong unit for its cost. Passively scouts the territories it occupies (strength is 3*number of units, only works if strength is at least 60) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Werewolf</b></div><div id=\'ttdiv\'>Damage: 62</div><div id=\'ttdiv\'>HP: 30</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Very high sniping (so chooses targets very well). Particularly effective at raiding. Poison bite (weakens units it damages)</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Werewolf | 62 | 30 | 2 | 35 | No | 0.1 | 1 | 20 | 12 | 0 | 0 | 20 | No |
Very high sniping (so chooses targets very well). Particularly effective at raiding. Poison bite (weakens units it damages) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Satanist</b></div><div id=\'ttdiv\'>Damage: 23</div><div id=\'ttdiv\'>HP: 17</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Summons Skeletons (on average 1 skeleton per three satanists), reduces resource gains in enemy territories (3% per satanist), or scouts enemy provinces (strength 5 per satanist), triple damage against flying units</i></div><div id=\'ttdiv\'>Summon Skeleton: Summon skeletons (1 for every 3 satanists)</div><div id=\'ttdiv\'>Curse: Reduce resource generation in the target province (3% per satanist)</div><div id=\'ttdiv\'>Scout<b> (Instant)</b>: Scouts the target (Effectiveness is 5*number of units)</div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Satanist | 23 | 17 | 1 | 15 | No | 3 | 0 | 5 | 0 | 10 | 0 | 8 | No |
Summons Skeletons (on average 1 skeleton per three satanists), reduces resource gains in enemy territories (3% per satanist), or scouts enemy provinces (strength 5 per satanist), triple damage against flying units |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Lich</b></div><div id=\'ttdiv\'>Damage: 90</div><div id=\'ttdiv\'>HP: 55</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Summon units at random each turn (5% of the power of the liches present worth of units), deals additional damage to heavily armored units (up to triple), difficult to target in combat</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Lich | 90 | 55 | 1 | 60 | No | 1 | 0 | 40 | 5 | 5 | 1 | 30 | No |
Summon units at random each turn (5% of the power of the liches present worth of units), deals additional damage to heavily armored units (up to triple), difficult to target in combat |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Bog Monster</b></div><div id=\'ttdiv\'>Damage: 135</div><div id=\'ttdiv\'>HP: 135</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Tanking (tends to be attacked), very large and powerful for its cost, may only be built in swamps, can only move to and attack swamp-type provinces, but can move freely to any swamp that you control, generates brains in combat, provides a combat bonus to zombies and mummies</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Bog Monster | 135 | 135 | 1 | 110 | No | 0.1 | 0 | 20 | 30 | 10 | 4 | 55 | No |
Tanking (tends to be attacked), very large and powerful for its cost, may only be built in swamps, can only move to and attack swamp-type provinces, but can move freely to any swamp that you control, generates brains in combat, provides a combat bonus to zombies and mummies |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Gargoyle</b></div><div id=\'ttdiv\'>Damage: 12</div><div id=\'ttdiv\'>HP: 5</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Shredding (deals up to triple damage to large units). Immune to area of effect attacks</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Gargoyle | 12 | 5 | 1 | 6 | No | 0.1 | 0 | 4 | 1 | 1 | 0 | 3 | No |
Shredding (deals up to triple damage to large units). Immune to area of effect attacks |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Blob</b></div><div id=\'ttdiv\'>Damage: *</div><div id=\'ttdiv\'>HP: 1</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Huge Unit, merges with other bloblets to generate a blob (the weight is in the order\'s \'alt\' field). Stats are .8*weight damage, 1.5*weight health. Cannot retreat or raid. Immune to damaging spells.</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Blob | 0 | 1 | 1 | 1 | No | 0.1 | 0 | 1 | 0 | 0 | 0 | 1 | No |
Huge Unit, merges with other bloblets to generate a blob (the weight is in the order's 'alt' field). Stats are .8*weight damage, 1.5*weight health. Cannot retreat or raid. Immune to damaging spells. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Will-o\'-the-wisp</b></div><div id=\'ttdiv\'>Damage: 2</div><div id=\'ttdiv\'>HP: 4</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Flying, tanking unit (so tends to be attacked)</i></div><div id=\'ttdiv\'>Sacrifice<b> (Instant)</b>: Sacrifice this unit for 5% of its power in crystal, 20% of its power in brains, and .05% of its power in rites. This is instant and irrevocable, so be careful!</div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Will-o'-the-wisp | 2 | 4 | 1 | 2 | Yes | 1 | 0 | 4 | 0 | 0 | 0 | 1 | No |
Flying, tanking unit (so tends to be attacked) |
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| Name |
Brains |
Crystal |
Rite |
Required Tech |
Instant |
Can Target Own Provinces |
Can Target Enemy Provinces |
Affected by Magic Resistance |
|
| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Dark Pact</b></div><div id=\'ttdiv\'>Rite: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Gain resources now (around 15 of each type (1.5 crystal, 3 brains)) per province you own with a minimum of 50 (5 crystal, 10 brains)</i></div><div id=\'ttdiv\'><b>Instant</b></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Dark Pact | 0 | 0 | 1 | none | Yes | No | No | No |
Gain resources now (around 15 of each type (1.5 crystal, 3 brains)) per province you own with a minimum of 50 (5 crystal, 10 brains) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Plague</b></div><div id=\'ttdiv\'>Rite: 1</div><div id=\'ttdiv\'>Range: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Curse a province with a spreading plague that prevents buildings and units from being produced, resources from being gathered, as well as decreasing unit strength on defense by 10% for two turns and then spreads to adjacent provinces where it will last one turn</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Plague | 0 | 0 | 1 | none | No | No | Yes | No |
Curse a province with a spreading plague that prevents buildings and units from being produced, resources from being gathered, as well as decreasing unit strength on defense by 10% for two turns and then spreads to adjacent provinces where it will last one turn |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Enrage</b></div><div id=\'ttdiv\'>Brains: 5</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Your units in or attacking from the target province fight 5% more strongly</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Enrage | 5 | 0 | 0 | none | No | Yes | No | No |
Your units in or attacking from the target province fight 5% more strongly |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Locusts</b></div><div id=\'ttdiv\'>Crystal: 8</div><div id=\'ttdiv\'>Brains: 35</div><div id=\'ttdiv\'>Range: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Prevent resource growth in the target territory for this turn</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Locusts | 35 | 8 | 0 | Locusts | No | No | Yes | Yes |
Prevent resource growth in the target territory for this turn |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Fog</b></div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\'>Brains: 15</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Next turn, scouting attempts on the target province (including that which happen automatically by allies) see an empty province</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Fog | 15 | 2 | 0 | Fog | No | Yes | No | No |
Next turn, scouting attempts on the target province (including that which happen automatically by allies) see an empty province |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Rain of Corpses</b></div><div id=\'ttdiv\'>Crystal: 5</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Generate 50 corpses and 10 brains</i></div><div id=\'ttdiv\'><b>Instant</b></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Rain of Corpses | 0 | 5 | 0 | Rain of Corpses | Yes | No | No | Yes |
Generate 50 corpses and 10 brains |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Unholy Frenzy</b></div><div id=\'ttdiv\'>Crystal: 4</div><div id=\'ttdiv\'>Brains: 25</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Your units from the target province are 50% more powerful, but around 20% die after combat</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Unholy Frenzy | 25 | 4 | 0 | Unholy Frenzy | No | Yes | No | No |
Your units from the target province are 50% more powerful, but around 20% die after combat |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Unholy Shackles</b></div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\'>Brains: 15</div><div id=\'ttdiv\'>Range: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>No units involved in fights in the target can retreat this turn</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Unholy Shackles | 15 | 2 | 0 | Unholy Shackles | No | Yes | Yes | No |
No units involved in fights in the target can retreat this turn |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Fear</b></div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\'>Brains: 30</div><div id=\'ttdiv\'>Range: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Some units attacking the target province flee from combat each round (up to 15% of the opposing army)</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Fear | 30 | 3 | 0 | Fear | No | Yes | No | No |
Some units attacking the target province flee from combat each round (up to 15% of the opposing army) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Corruption</b></div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\'>Brains: 30</div><div id=\'ttdiv\'>Range: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Corrupt the target terrain, changing its terrain to be more swamplike (changing a basic terrain into a swamp or forcing an upgraded terrain to be half-swamp)</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Corruption | 30 | 2 | 0 | Corruption | No | No | Yes | Yes |
Corrupt the target terrain, changing its terrain to be more swamplike (changing a basic terrain into a swamp or forcing an upgraded terrain to be half-swamp) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Nightmares</b></div><div id=\'ttdiv\'>Crystal: 3</div><div id=\'ttdiv\'>Brains: 20</div><div id=\'ttdiv\'>Range: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>No units may be built in or shift in the target province next turn</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Nightmares | 20 | 3 | 0 | Nightmares | No | No | Yes | Yes |
No units may be built in or shift in the target province next turn |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Death March</b></div><div id=\'ttdiv\'>Crystal: 2</div><div id=\'ttdiv\'>Brains: 20</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Drive the units in the target province into a frenzy, allowing them to move one square instantly, but 10% die in the process</i></div><div id=\'ttdiv\'><b>Instant</b></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Death March | 20 | 2 | 0 | Death March | Yes | Yes | No | No |
Drive the units in the target province into a frenzy, allowing them to move one square instantly, but 10% die in the process |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Summon Vermin</b></div><div id=\'ttdiv\'>Range: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Summon a number of vermin equal to the number of corpses spent to attack the target</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Summon Vermin | 0 | 0 | 0 | Summon Vermin | No | No | Yes | Yes |
Summon a number of vermin equal to the number of corpses spent to attack the target |
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