| Name |
Hero Required |
Damage |
Health |
Move |
Power |
Flying |
Flying Damage |
Raid Bonus |
Food |
Luck |
Upkeep (in Food) |
CAP Exempt |
|
| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Red Shirt</b></div><div id=\'ttdiv\'>Damage: 1</div><div id=\'ttdiv\'>HP: 2</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Tanking unit (so more likely to be attacked), breeds, producing 10% additional Red Shirts each turn, restores some of its number each round in combat</i></div>');" onmouseout="exit();" src="/images/redshirt.gif"/> | Red Shirt | Adventurer | 1 | 2 | 1 | 1 | No | 0.1 | 1 | 2 | 0 | 0 | No |
Tanking unit (so more likely to be attacked), breeds, producing 10% additional Red Shirts each turn, restores some of its number each round in combat |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Soldier of Fortune</b></div><div id=\'ttdiv\'>Damage: 9</div><div id=\'ttdiv\'>HP: 5</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\'>Upkeep: 1</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Armor piercing (deals up to triple damage to heavily armored troops)</i></div>');" onmouseout="exit();" src="/images/SoF.gif"/> | Soldier of Fortune | Adventurer | 9 | 5 | 2 | 5 | No | 0.1 | 1 | 10 | 0 | 1 | No |
Armor piercing (deals up to triple damage to heavily armored troops) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Musketeer</b></div><div id=\'ttdiv\'>Damage: 17</div><div id=\'ttdiv\'>HP: 12</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\'>Upkeep: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Quadruple damage against air units, 20% stronger on defense</i></div>');" onmouseout="exit();" src="/images/Musketeer.gif"/> | Musketeer | Archaeologist | 17 | 12 | 1 | 10 | No | 4 | 1 | 20 | 0 | 2 | No |
Quadruple damage against air units, 20% stronger on defense |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Cowboy</b></div><div id=\'ttdiv\'>Damage: 50</div><div id=\'ttdiv\'>HP: 30</div><div id=\'ttdiv\'>Movement: 3</div><div id=\'ttdiv\'>Upkeep: 8</div><div id=\'ttdiv\' style=\'color:#555555\'><i> Particularly potent when raiding, stealing more resources or units. 20% combat bonus when attacking</i></div>');" onmouseout="exit();" src="/images/cowboy.gif"/> | Cowboy | Bounty Hunter | 50 | 30 | 3 | 30 | No | 0.5 | 2 | 70 | 0 | 8 | No |
Particularly potent when raiding, stealing more resources or units. 20% combat bonus when attacking |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Ops Team</b></div><div id=\'ttdiv\'>Damage: 6</div><div id=\'ttdiv\'>HP: 11</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\'>Upkeep: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Takes only 30% damage from sniping units. Very likely to be attacked by sniping units.</i></div>');" onmouseout="exit();" src="/images/opsteam.gif"/> | Ops Team | General | 6 | 11 | 2 | 8 | No | 0.1 | 1 | 16 | 0 | 2 | No |
Takes only 30% damage from sniping units. Very likely to be attacked by sniping units. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Raptor</b></div><div id=\'ttdiv\'>Damage: 10</div><div id=\'ttdiv\'>HP: 5</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\'>Upkeep: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Shredding (up to 3 times damage against large units), gains strength proportional to their number</i></div>');" onmouseout="exit();" src="/images/raptor.gif"/> | Raptor | Treasure Hunter | 10 | 5 | 2 | 8 | No | 0.1 | 1 | 16 | 0 | 2 | No |
Shredding (up to 3 times damage against large units), gains strength proportional to their number |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Mercenary</b></div><div id=\'ttdiv\'>Damage: 55</div><div id=\'ttdiv\'>HP: 70</div><div id=\'ttdiv\'>Movement: 1</div><div id=\'ttdiv\'>Upkeep: 20</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Unusually high upkeep, very powerful, tanking (so more likely to be attacked)</i></div>');" onmouseout="exit();" src="/images/mercenary.gif"/> | Mercenary | Smuggler | 55 | 70 | 1 | 50 | No | 0.1 | 1 | 100 | 0 | 20 | No |
Unusually high upkeep, very powerful, tanking (so more likely to be attacked) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Assassin</b></div><div id=\'ttdiv\'>Damage: 55</div><div id=\'ttdiv\'>HP: 22</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\'>Upkeep: 6</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Invisible (can move through enemy territories). High sniping (so picks targets more intelligently), particularly effective at raiding.</i></div>');" onmouseout="exit();" src="/images/asassin.gif"/> | Assassin | Ninja | 55 | 22 | 2 | 25 | No | 0.1 | 2 | 70 | 0 | 6 | No |
Invisible (can move through enemy territories). High sniping (so picks targets more intelligently), particularly effective at raiding. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Aviator</b></div><div id=\'ttdiv\'>Damage: 18</div><div id=\'ttdiv\'>HP: 6</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\'>Upkeep: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>AoE (up to triple damage against small units based on their power), flying</i></div>');" onmouseout="exit();" src="/images/redbaron.gif"/> | Aviator | Scholar | 18 | 6 | 2 | 10 | Yes | 0.1 | 1 | 20 | 0 | 2 | No |
AoE (up to triple damage against small units based on their power), flying |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Militia</b></div><div id=\'ttdiv\'>Damage: 2</div><div id=\'ttdiv\'>HP: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Defensive unit. One is spawned per point of luck in defense of an attacked province.</i></div>');" onmouseout="exit();" src="/images/militia.gif"/> | Militia | None | 2 | 2 | 0 | 1 | No | 0.1 | 0 | 0 | 0 | 0 | Yes |
Defensive unit. One is spawned per point of luck in defense of an attacked province. |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Adventurer</b></div><div id=\'ttdiv\'>Damage: 25</div><div id=\'ttdiv\'>HP: 25</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Allows soldiers of fortune and red shirts</i></div><div id=\'ttdiv\'>Upgrade: Upgrade this unit</div>');" onmouseout="exit();" src="/images/adventurer.png"/> | Adventurer | None | 25 | 25 | 2 | 20 | No | 0.1 | 1 | 0 | 0 | 0 | Yes |
Allows soldiers of fortune and red shirts |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Archaeologist</b></div><div id=\'ttdiv\'>Damage: 35</div><div id=\'ttdiv\'>HP: 35</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Find artifacts, +5 luck per turn, allows musketeers</i></div><div id=\'ttdiv\'>Find Artifact<b> (Instant)</b>: Find an artifact</div><div id=\'ttdiv\'>Upgrade: Upgrade this unit</div>');" onmouseout="exit();" src="/images/archaeologist.png"/> | Archaeologist | Adventurer | 35 | 35 | 2 | 25 | No | 0.1 | 1 | 0 | 30 | 0 | Yes |
Find artifacts, +5 luck per turn, allows musketeers |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Bounty Hunter</b></div><div id=\'ttdiv\'>Damage: 35</div><div id=\'ttdiv\'>HP: 35</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>5% defense bonus, 5% offense bonus, allows cowboys</i></div><div id=\'ttdiv\'>Upgrade: Upgrade this unit</div>');" onmouseout="exit();" src="/images/bountyhunter.png"/> | Bounty Hunter | Adventurer | 35 | 35 | 2 | 35 | No | 0.1 | 1 | 0 | 30 | 0 | Yes |
5% defense bonus, 5% offense bonus, allows cowboys |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Smuggler</b></div><div id=\'ttdiv\'>Damage: 35</div><div id=\'ttdiv\'>HP: 35</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>30% bonus resources, allows mercenaries</i></div><div id=\'ttdiv\'>Upgrade: Upgrade this unit</div>');" onmouseout="exit();" src="/images/smuggler.png"/> | Smuggler | Adventurer | 35 | 35 | 2 | 25 | No | 0.1 | 1 | 0 | 30 | 0 | Yes |
30% bonus resources, allows mercenaries |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Scholar</b></div><div id=\'ttdiv\'>Damage: 45</div><div id=\'ttdiv\'>HP: 45</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Find artifacts (25% off), +15 luck per turn, units fighting alongside the scholar still alive at end of combat restore up to 10% of their original number. Allows Aviators</i></div><div id=\'ttdiv\'>Find Artifact<b> (Instant)</b>: Find an artifact (25% off)</div>');" onmouseout="exit();" src="/images/scholar.png"/> | Scholar | Archaeologist | 45 | 45 | 2 | 35 | No | 0.1 | 1 | 0 | 80 | 0 | Yes |
Find artifacts (25% off), +15 luck per turn, units fighting alongside the scholar still alive at end of combat restore up to 10% of their original number. Allows Aviators |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Treasure Hunter</b></div><div id=\'ttdiv\'>Damage: 45</div><div id=\'ttdiv\'>HP: 45</div><div id=\'ttdiv\'>Movement: 3</div><div id=\'ttdiv\' style=\'color:#555555\'><i>Find artifact, 50% bonus resources, steal buff (allows units fighting with it to generate gold in combat), allows raptors</i></div><div id=\'ttdiv\'>Find Artifact<b> (Instant)</b>: Find an artifact</div>');" onmouseout="exit();" src="/images/treasurehunter.png"/> | Treasure Hunter | Archaeologist, Smuggler | 45 | 45 | 3 | 35 | No | 0.1 | 1 | 0 | 80 | 0 | Yes |
Find artifact, 50% bonus resources, steal buff (allows units fighting with it to generate gold in combat), allows raptors |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>General</b></div><div id=\'ttdiv\'>Damage: 35</div><div id=\'ttdiv\'>HP: 80</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>10% defense bonus, 30% bonus resources, increases the number of unit types allowed before the combined arms penalty effects the army by 1, allows ops teams. Tanking (so likely to be attacked in combat)</i></div>');" onmouseout="exit();" src="/images/general.png"/> | General | Bounty Hunter, Smuggler | 35 | 80 | 2 | 35 | No | 0.1 | 1 | 0 | 80 | 0 | Yes |
10% defense bonus, 30% bonus resources, increases the number of unit types allowed before the combined arms penalty effects the army by 1, allows ops teams. Tanking (so likely to be attacked in combat) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Ninja</b></div><div id=\'ttdiv\'>Damage: 70</div><div id=\'ttdiv\'>HP: 20</div><div id=\'ttdiv\'>Movement: 2</div><div id=\'ttdiv\' style=\'color:#555555\'><i>10% attack bonus, stealth, nightstrike, units in the same province as a ninja do not appear on scouting reports, allows assassins to be produced. Sniping (so targets troops intelligently)</i></div><div id=\'ttdiv\'>Slaughter: Kill units here</div>');" onmouseout="exit();" src="/images/ninja.png"/> | Ninja | Bounty Hunter | 70 | 20 | 2 | 35 | No | 0.1 | 1 | 0 | 80 | 0 | Yes |
10% attack bonus, stealth, nightstrike, units in the same province as a ninja do not appear on scouting reports, allows assassins to be produced. Sniping (so targets troops intelligently) |
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| Name |
Luck |
Required Tech |
Instant |
Can Target Own Provinces |
Can Target Enemy Provinces |
Affected by Magic Resistance |
|
| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Luck (Offense Bonus)</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>Provide an offensive bonus to the target (.75% per point of luck spent)</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Luck (Offense Bonus) | 1 | none | No | Yes | No | No |
Provide an offensive bonus to the target (.75% per point of luck spent) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Luck (Defense Bonus)</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>Provide a defensive bonus to the target (.75% per point of luck spent)</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Luck (Defense Bonus) | 1 | none | No | Yes | No | No |
Provide a defensive bonus to the target (.75% per point of luck spent) |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Spell Reflect</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>Magic resistable hostile spells against the target will reflect, instead striking one of the caster\'s provinces</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Spell Reflect | 30 | none | No | Yes | No | No |
Magic resistable hostile spells against the target will reflect, instead striking one of the caster's provinces |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Favor the Bold</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>Units raiding from the target province are invincible this turn</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Favor the Bold | 30 | none | No | Yes | No | No |
Units raiding from the target province are invincible this turn |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Adrenaline Rush</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>Your units may move one additional square per turn</i></div><div id=\'ttdiv\'><b>Instant</b></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Adrenaline Rush | 45 | none | Yes | No | No | No |
Your units may move one additional square per turn |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Recruit</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>Summon an adventurer to permanently join your cause</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Recruit | 50 | none | No | Yes | No | No |
Summon an adventurer to permanently join your cause |
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| <img class="ttimg" onmouseover="return tooltip('<div id=\'ttdiv\'><b>Pit Trap</b></div><div id=\'ttdiv\' style=\'color:#555555\'><i>If you lose control of the targetted province this turn, units will be unable to move out of it next turn and will suffer a 40% combat penalty (multiplicative with other effects)</i></div>');" onmouseout="exit();" src="/images/artifact.GIF"/> | Pit Trap | 70 | none | No | Yes | No | No |
If you lose control of the targetted province this turn, units will be unable to move out of it next turn and will suffer a 40% combat penalty (multiplicative with other effects) |
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